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Reference image defines characters, background, and other elements. Size needs to be ≥300px, aspect ratio 2:5–5:2.
Kling Motion Control
Give your character a performance to follow.
Kling motion control on invideo AI turns a character image and a reference video into an animated clip. The image guides the character’s appearance, while the video supplies the movement for dance routines, gestures, and other performances.
Make a Photo Dance with a Reference Video
Turn a mascot, an illustrated character, or a photo of yourself into the performer in a dance clip. Supply the routine as a reference video so its steps and rhythm guide the character animation. You choose both who appears and the performance they follow.
Plan the movement around the character’s body. A full-body dance needs a source image that shows the legs and feet; an upper-body routine can work with a closer composition. Leave space around the figure for the widest pose in the reference so the performance has room to unfold.
Animate a DancePick one clear routine
Choose one uninterrupted passage of the dance, with the performer visible throughout. Trim around a complete gesture or sequence so the clip has a natural opening and finish.
Match the visible body
Compare the image with a representative frame from the dance. Similar framing gives the model a clearer connection between the photographed character and the moving performer.
Transfer Gestures to a Character
A motion reference can communicate a performance that is difficult to explain in a sentence. Use an existing clip or record a short demonstration to show the timing you want.
A greeting for a mascot
Give a character a wave, a turn toward the viewer, or a simple welcoming gesture. A short performance can introduce the character without needing a full dance routine.
A reaction for a story
Use a reference for a shrug, a surprised response, or a change in posture. The performance helps establish personality before you add the clip to a larger scene.
A pose sequence for a concept
Explore how an illustrated or rendered character moves through a few connected poses. Review the silhouette, costume, and key gestures together when developing an animation concept.
Image vs Video Orientation in Kling Motion Control
Orientation determines which reference guides the character’s facing direction. Both choices still use the video for movement; choose based on which composition matters to the shot.
Match the video
Use video orientation when you want the character to follow the performer’s direction and framing. It is a useful starting point for a routine built around turns or changes in body position.
Match the image
Use image orientation when the character’s direction in the source picture matters more. The reference video still drives the performance, while the image guides the facing direction.
Prepare a Character Image and Motion Reference
Give each input a clear job. The character image establishes appearance, including clothing and body shape. The motion video shows the action over time. An optional description can guide the setting, lighting, or visual style without restating every movement.
Compare the image with a frame from the reference before uploading. Match a full-body dance with a full-body character image, or a seated gesture with a similarly framed figure. Check the widest reach of the arms and legs as well as the opening pose.
Make the action readable
Follow the important gesture through the reference clip. If the hands disappear behind an object or the performer leaves the frame, choose a clearer passage or record the action from a steadier angle.
Keep the text focused
Describe the scene or appearance changes you actually want. A second set of conflicting movement instructions can pull the result away from the reference performance.
Reference Motion or a Written Prompt?
Use motion control for a specific performance
Choose AI motion transfer when the timing, gestures, or sequence of poses already exists in a video. Your creative starting point is a performance you can show.
Use image to video for an invented action
Choose the AI video generator when you want to describe movement without providing a reference clip. It suits open-ended animation, camera moves, and scenes imagined from text.
How to Use Kling Motion Control
Add the character image
Upload the photo, illustration, or rendered character you want to animate. Include the parts of the body needed for the performance.
Add the reference performance
Upload a motion video and choose the orientation. The generator checks the reference duration against that mode’s limits.
Generate and compare
Choose the model and output quality, add any scene direction, and generate. Compare the result with the reference for the key gestures, then download the clip you want to use.
Kling Motion Control FAQ
Choose the Right Starting Material
Create a character image
Design a full-body figure or a new character scene before adding a performance.
Animate from a written idea
Describe a new action or camera move when you do not have a reference clip.
Give a character spoken lines
Use a photo and a script or recording when the main task is a talking performance.
Put Your Character in the Performance
Bring a character image and a motion reference together.
Create a Motion Video